RPP 4 Blueprints
Yo! RPP 4 is nearing completion, and my level for that game is looking perfectly acceptable. We had to use a lot of free assets, and sadly I didn't have time to decorate the level with foliage, but for what it is, I think it looks decent enough. There isn't too much to say about this level, besides how heavy-handed the player guidance is at times. Since someone random is gonna be playing our games, we gotta make it real easy to play and not get lost. I've got invisible walls on the barriers, and simple wooden fences along the other borders of the map. It's pretty empty all things considered. More than that, I used a lot of blueprint tricks to force the player down the right path. For example, the current 'objective' is printed at the top of the screen at all times, and there's a gate in the level that won't open until the player has the harpoon gun (so they can fight the crabs!) Anyways, the more interesting part of this level than the level design it...