Immersive Sim - Tram Station LDD
Yo! This week I wanted to talk about my thought process doing a top-down LDD for my upcoming immersive sim level. In the past, I've always done perspective maps for levels, I think because elevation is something I always like to emphasize. It can be harder to show elevation using a top-down map, especially if there's content on both floors. That being said, after my last project, I got the feedback that a top-down LDD is much better, because it's faster to iterate and overall less time consuming. So, I tried making a top down map. This level doesn't have too much overlapping play area, so that's good. The level is split into two main halves- the first is a clean public area, and the second is a dirtier backroom. The goal of the first area is to get to the backroom, and from there, the player needs to escort a tram to the levels exit, which will require manipulating a variety of switches. In this situation, I'm designing a level for a game I didn't desig...