Chrono Detective - Part 2
Yo! Now that Chrono Detective is wrapped up (for now) I wanted to share some of the thought process behind the finishing touches I put into the level. First things first, take a gander at my updated LDD! I wanted to have a more dedicated finale event, but I ran out of time to script it properly. As it is, there's a placeholder for it, but I don't think it gets the vibes or intensity right. That's one of the things I definitely want to get back to if I have time. I have here marked all the points of interest where the player can examine the environment to get clues. I think these ended up cool- the story is well paced, I feel, and for an detective game, it's important that the clues are distributed to weave the tale correctly. I think this was a success, and I learned a bit about structuring a player-first narrative like this. I thought there was a lack of puzzles in my level, so I drew out the cave sequence here and extended the player's escape. Opening the level ...