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Showing posts from March, 2025

Chrono Detective - Part 2

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 Yo! Now that Chrono Detective is wrapped up (for now) I wanted to share some of the thought process behind the finishing touches I put into the level. First things first, take a gander at my updated LDD!  I wanted to have a more dedicated finale event, but I ran out of time to script it properly. As it is, there's a placeholder for it, but I don't think it gets the vibes or intensity right. That's one of the things I definitely want to get back to if I have time. I have here marked all the points of interest where the player can examine the environment to get clues. I think these ended up cool- the story is well paced, I feel, and for an detective game, it's important that the clues are distributed to weave the tale correctly. I think this was a success, and I learned a bit about structuring a player-first narrative like this. I thought there was a lack of puzzles in my level, so I drew out the cave sequence here and extended the player's escape. Opening the level ...

Chrono - Detective

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 Yo! I had to pivot away from my immersive sim project, tragically! Originally, the intent for this game was to condense my favorite aspects of immersive sims into a standalone level. After close examination, I decided to try and replicate it by investigating the environment to piece together stories and using weapons to solve physics puzzles . With that in mind, I decided to be less of an immersive sim and more of a straight puzzler for this level. For this level, I ended up doing a ton of blueprinting. I couldn't find an asset pack for what I was plotting, so I made all the mechanics myself. Mechanics include shooting, multiple destructible physics objects (chains, wood, crates, glass), rewinding time, a checkpoint system, dialogue UI, a journal to check clues which updates in game, and others. This was honestly a lot of work, especially for restarting my entire project, but I still think it was worth it. I learned a lot!  The way the story is told is via writing on the wal...