Quick and Easy Top-Down-Maps using Blender!
Yo!
Today I want to share a super useful trick I found out about recently. As you may know, if you've gone through even just one of my blog posts, I tend to use Blender to block out my levels and import those into Unreal. It's very quick, and I'm super used to the program, so it lets me iterate on level ideas extremely quickly. As it turns out, you can also use Blender to make quick, ultra-accurate Top-Down maps. Top down maps usually take a TON of time, especially if you want 'em to be good. It's one of the most arduous parts of level design, in my opinion, and that's saying something! This job is time-consuming as is!
So, the good news is, Blender can help! Now, this mostly works with levels made in Blender, or Maya, theoretically, because they need to be meshes. In theory, you can get stuff modelled in Unreal exported as an FBX, which can then be imported into Blender, no problem, but if you have a ton of models and a landscape, I'm not entirely sure how well the process will go.
So, lets assume you have made a nice level blockout in either Maya or Blender. Import the mesh and head to the camera settings. Set the scene settings here to however big you want your map image to be.





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