LDD to Blockmesh

 Yo! I don't have much to say this week, but I wanted to show my progress turning an LDD into a blockmesh, and then, into a shooter level. I definitely didn't need to draw this from the side, but I was worried it'd be too hard to show the differences in height and the curvature of the sides of the level from a top-down perspective. Maybe this looks neat but it'd be hard to iterate on as it is!

Here's the physical layout. Pretty confusing, I'm sure!

Maybe this is a bit more to your liking, hmm???

The other problem with whiteboxing this level is the curves on the side. If they're going to impact the gameplay, wouldn't you want to be able to test them? What if the player is able to use the curves to jump up and skip parts of the level? Maybe I don't need to be testing that specific issue so early. I decided to play it safe here.



Either way, I've got plenty of work left to do. The water raises correctly using the valve, but I don't have enemies yet. That's a work in progress! 

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